Board games: play in speed

Board games: playing fast

UPGRADE ; DAY

It's always nice to sit down at the table for a big night of games where you're going to get out of big clubs with complex rules or long games. But it's also a lot of fun to be able to string together quick games that require little explanation and are played in less than 30 minutes. Here are three that tick those boxes and won't hurt your budget 

The end of the artichokes

  • 2 to 4 players
  • 10 years +
  • 20 minutes
  • $24.99 

In a pretty little metal case as often offered by the publisher Gigamic, we find this very clever and fun.

Short game, it can allow the youngest or neophytes to learn about the mechanics of deck building,which has been one of the most popular in the world of board games for a few years. That is to say, we will build our deck of cards to make it more effective. 

At the start of the game, everyone has five artichoke cards in their possession and the objective will be to get rid of it since the first player to get rid of all his artichokes will be declared the winner.

Then will intervene various vegetables which will each have their powers. To get them, we can get them from the vegetable garden, a line of cards in the center of the table that are available to all players.

For example, by playing the carrot, you send to compost with two of your artichokes. The compost being the common discard pile, each player also having his own discard pile. This will be used to recompose his hand throughout the game.

Some cards will allow you to play with the cards of other players to spoil their lives a little, which makes the game interactive and fun.

The tricks are very quick, the powers are easy to understand and the illustrations are fun.

It's a very good little party game to start an evening or to accompany an aperitif.   

Similar Harry Potter

  • 2 to 8 players
  • 7 years +
  • 10 minutes
  • < li dir="auto">$18.99 

Here is a very good cooperative deduction game to introduce the youngest to games of this type.

Your objective is to identify the secret character by means of a series of clues.

A player will be the narrator and will direct the game, he will be the only one to know the identity of the character to be discovered.

The narrator will therefore shuffle the cards to form a draw pile and he will take the first card which will be the secret character. He will then draw eleven cards, shuffle the secret character into them, and reveal the cards in a grid pattern in the center of the table.

A game is played over five rounds and during each round, the narrator reveals a clue from his hand. Then the other players can remove one or more cards from the grid. But be careful, if you remove the secret character, it's over, you lose.

When the narrator places a clue, he can do so by placing the card vertically or horizontally. Vertically, the clue reveals a point in common with the secret character, while horizontally, it is something that is in opposition to the character to be discovered.

And, not insignificant detail , the narrator cannot speak or attempt to communicate with other players in any way.

Players will then discuss to determine which character will be removed. It is even possible to remove more than one.

So we remove characters over the turns and if, at the end of the game, the secret character is the only one remaining, you win .

And since Similo is a range of games that includes almost ten different editions, it is possible to mix games for more complex games. 

Air, land and sea: Critters at War

  • 2 players
  • 10 years +
  • 20 minutes
  • $19.99 

Friendly game of confrontation between two players where anthropomorphic animals oppose each other.

In the center of the table, we place cards which will be the theater of the confrontations. These are colored, which will dictate the type of cards that can be placed on each theater.

But it's not that easy. Indeed, all the cards have effects and these will come to change the rules of the game a little. Some will allow you to play cards face down or even to play cards in theaters that do not correspond.

< p>You will have to choose your cards carefully to make the most of what they have to offer.

The cards are also numbered, which represents their strength points. It is therefore possible to play a card face down to take advantage of its value, without however taking advantage of its effect.

There are therefore many subtleties in the game, but it is still very simple and easy approach.

You can play an entire round, that is until both players have no more cards in hand. It is also possible to withdraw when you believe you have lost the battle, which will limit the damage and award fewer points to the opponent.

If you have already played very good Smash Up you will have a familiar impression since there are elements that recall this now classic card game.

The whole essence of the game lies in the combinations of cards that you will manage to form. It is with these that you will sail to victory.